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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Fri Apr 17, 2020 3:34 pm 
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Posts: 1403
Location: Italy
Gimli wrote:
yes sure Bally Gater can be coded that way

The Sound Code is Smokes Ball Rolling Code...I just copy and pasted it
For Ball sounds you need:
1. This code
2. import the various sound files under "music manager"
3. Add the Ball rolling timer

This way you don't require the VBS script files or any external files...

This New code of Rav's will allow Hockey and Foose ball tables now....
I will try some proof of concepts...very interesting :shock:


excellent I'm glad you can do it....the Bally Gater it will be easier to operate

so it's like with PHYSICS XML, which goes into script.......very nice :o

but, the parameters that a user can change are just these, right? as I knew ....although I see something more than what I have used so far

Code:
ZRBrampHeight=45
ZRBtablewide = 520

ZRBsoundballchan = 4
ZRBvolNormLevel =SoundVolume'  0.40
ZRBrollingSound=SelectSound
ZRBPitchTunning=-40

ZRBrampSoundballchan = 6  'set to -1 to disable rampsound roll
ZRBrampVolNormLevel = 0.80
ZRBrampRollingSound="zfx_ballrolling2Loud" '"zfx_ballrolling"  or "zfx_ballrolling2" or "zfx_ballrolling2Loud" or "zfx_ballrolling2Louder" or "zfx_ballrolling2Loudest"
ZRBrampPitchTunning=40 '20

ZRBwireVolNormLevel = 2.0
ZRBwireRollingSound="zfx_ballrolling2Loudest" '"zfx_ballrolling"  or "zfx_ballrolling2" or "zfx_ballrolling2Loud" or "zfx_ballrolling2Louder" or "zfx_ballrolling2Loudest"
ZRBwirePitchTunning=10 '60





Code:
ExecuteGlobal LoadExternalScript ("ZBRrollingballsoundslib.vbs")

ZRBrampHeight = 53'altezza rampa ma se ci sono rampe
ZRBtablewide = 550' larghezza tavolo

ZRBsoundballchan = 7'canale musica
ZRBvolNormLevel = 0.8'volume suopno
ZRBrollingSound="zfx_ballrolling2Loud"'nome suono
ZRBPitchTunning=-40'frequenza suono

'ZRBrampSoundballchan = -1  'set to -1 to disable rampsound roll


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Sat Apr 18, 2020 1:04 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
wild wrote:
Gimli wrote:
yes sure Bally Gater can be coded that way

The Sound Code is Smokes Ball Rolling Code...I just copy and pasted it
For Ball sounds you need:
1. This code
2. import the various sound files under "music manager"
3. Add the Ball rolling timer

This way you don't require the VBS script files or any external files...

This New code of Rav's will allow Hockey and Foose ball tables now....
I will try some proof of concepts...very interesting :shock:


excellent I'm glad you can do it....the Bally Gater it will be easier to operate

so it's like with PHYSICS XML, which goes into script.......very nice :o

but, the parameters that a user can change are just these, right? as I knew ....although I see something more than what I have used so far

Code:
ZRBrampHeight=45
ZRBtablewide = 520

ZRBsoundballchan = 4
ZRBvolNormLevel =SoundVolume'  0.40
ZRBrollingSound=SelectSound
ZRBPitchTunning=-40

ZRBrampSoundballchan = 6  'set to -1 to disable rampsound roll
ZRBrampVolNormLevel = 0.80
ZRBrampRollingSound="zfx_ballrolling2Loud" '"zfx_ballrolling"  or "zfx_ballrolling2" or "zfx_ballrolling2Loud" or "zfx_ballrolling2Louder" or "zfx_ballrolling2Loudest"
ZRBrampPitchTunning=40 '20

ZRBwireVolNormLevel = 2.0
ZRBwireRollingSound="zfx_ballrolling2Loudest" '"zfx_ballrolling"  or "zfx_ballrolling2" or "zfx_ballrolling2Loud" or "zfx_ballrolling2Louder" or "zfx_ballrolling2Loudest"
ZRBwirePitchTunning=10 '60





Code:
ExecuteGlobal LoadExternalScript ("ZBRrollingballsoundslib.vbs")

ZRBrampHeight = 53'altezza rampa ma se ci sono rampe
ZRBtablewide = 550' larghezza tavolo

ZRBsoundballchan = 7'canale musica
ZRBvolNormLevel = 0.8'volume suopno
ZRBrollingSound="zfx_ballrolling2Loud"'nome suono
ZRBPitchTunning=-40'frequenza suono

'ZRBrampSoundballchan = -1  'set to -1 to disable rampsound roll


There are suggestions for alternative ball rolling sounds

Here is an update so BallyGator works when you press both flippers at same time....


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Sat Apr 18, 2020 3:58 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1403
Location: Italy
Quote:
Here is an update so BallyGator works when you press both flippers at same time....


what?where?.....I see nothing :lol:


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Sat Apr 18, 2020 7:11 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
wild wrote:
Quote:
Here is an update so BallyGator works when you press both flippers at same time....


what?where?.....I see nothing :lol:

He he its just a wire :lol:


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Sun Apr 19, 2020 8:55 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1403
Location: Italy
Gimli wrote:
wild wrote:
Quote:
Here is an update so BallyGator works when you press both flippers at same time....


what?where?.....I see nothing :lol:

He he its just a wire :lol:



just a wire???? what is? about what?:lol: :lol: :lol: :lol:

ok, could I start doing something, when do you think you can send me the new version?


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Sun Apr 19, 2020 6:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Here is a hockey simulation using BAM tracking and miniplayfield physics move
https://youtu.be/rQxOKZT71Bc


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Mon Apr 20, 2020 8:29 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1403
Location: Italy
great concept, this feature opens many doors to creativity ... right?


have you entered the code of the BallyGator "with ball catch with fins"?


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Mon Apr 20, 2020 9:21 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
wild wrote:
great concept, this feature opens many doors to creativity ... right?



Yes I think the ability to move objects and their associated collisions and physics around the table has a lot of potential if we find important uses then maybe Rav will develop it further.

The above "hockey sim" is just a proof of concept. So many tables especially those of Polygame/Happy Cab use hidden triggers and walls and artificial restraints to create a very effective illusion of various things..but if we can just move stuff around in a MP grab box that maintains the actual physics that is so much easier and hopefully more realistic


wild wrote:
have you entered the code of the BallyGator "with ball catch with fins"?



I did update the Nip-it table Paolo...I just keep calling the table the same and using the same drop box link...

https://www.dropbox.com/s/5wjbzteya0bhs ... 6.fpt?dl=0


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Mon Apr 20, 2020 11:53 am 
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User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1403
Location: Italy
Gimli wrote:
wild wrote:
great concept, this feature opens many doors to creativity ... right?



Yes I think the ability to move objects and their associated collisions and physics around the table has a lot of potential if we find important uses then maybe Rav will develop it further.

The above "hockey sim" is just a proof of concept. So many tables especially those of Polygame/Happy Cab use hidden triggers and walls and artificial restraints to create a very effective illusion of various things..but if we can just move stuff around in a MP grab box that maintains the actual physics that is so much easier and hopefully more realistic


wild wrote:
have you entered the code of the BallyGator "with ball catch with fins"?



I did update the Nip-it table Paolo...I just keep calling the table the same and using the same drop box link...

https://www.dropbox.com/s/5wjbzteya0bhs ... 6.fpt?dl=0



Fantasic....now they add my ideas, and if I find an optimal toy alligator, I will ask to make the movements with miniplay :D


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 Post subject: Re: Nip it update for Franzleo
 Post Posted: Mon Apr 20, 2020 12:58 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
wild wrote:
Fantasic....now they add my ideas, and if I find an optimal toy alligator, I will ask to make the movements with miniplay :D


Sounds great ! :)


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