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 Post subject: Re: PinDMD with FP - WIP
 Post Posted: Thu May 26, 2016 6:57 pm 
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Joined: Thu Nov 15, 2012 4:25 pm
Posts: 101
For anyone who has upgraded to PinDMD3, I have been making some changes.

https://youtu.be/Q1uKCuR37J0


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 Post subject: Re: PinDMD with FP - WIP
 Post Posted: Thu Mar 05, 2020 6:18 pm 
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Joined: Thu Mar 05, 2020 5:35 pm
Posts: 2
Location: Germany
Hi Macro,

your interceptor DLL is working great with my DIY PIN2DMD and 16 colors. Is there a version available which integrates the most recent pin2dmd.dll function for 15Bit color depth (see below) ?

Cheers,
MP

pin2dmd.dll: void pin2dmdRenderRGB24 (rgb24 *currbuffer) ; Format PPM with 8 Bits per color channel
memset(OutputPacketBuffer, 0, 7684); =7680 Databytes (15 Bit per pixel) +4 commandbytes [...]


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 Post subject: Re: PinDMD with FP - WIP
 Post Posted: Sat Mar 21, 2020 7:08 pm 
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Joined: Thu Mar 05, 2020 5:35 pm
Posts: 2
Location: Germany
Well I did the integration for pin2dmd on my own :idea: . James Bond and Star Trek look great with 5 1/2 Bit color depth per channel. Even using the STM-F4 board I get a decent animation frame rate of >10fps for hicolor . F7 board would probably achieve 60fps...

BR MP


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